| Latest posts |
Music and SFX for JungleRunner is now complete!24. June, 2012|News|No commentsWe were lucky to hire Luke Thomas on short notice as the first composer/musician turned out to be unable to help out. The JungleRunner music and sounds are now complete and fits the game nicely! It has taken way longer than I anticipated to get this small game together, but it’s nearing the end for this project now :) |
JungleRunner update – new video of the gameplay7. May, 2012|News|No commentsA small update of our progress on JungleRunner, the iOS game we’re making. The game project is getting closer to the end now, waiting for music concepts and adding a highscore system would be next to do. Here is an updated clip of a test level, without music: Read more |
JungleRunner app test was a great success!4. May, 2012|News|No commentsAfter some initial problems getting the game to run on mac, we were able to build and test JungleRunner on both iPad and iPhone today. The problem was not present on the win pc, but made the game crash on the mac when we tested. After some trial and error,we discovered the problem was caused by the way the .txt files were stored on the win pc, our main development platform. These files need to be stored in a “unix” format in order to be handled properly when building app on the mac. Read more |
JungleRunner actual gameplay video3. May, 2012|News|One comment
A tiny screen recorded sample of actual JungleRunner gameplay, grabbed from our current development version. Keep in mind Read more |
JungleRunner update + free iOS game just for today!1. May, 2012|News|No commentsJungleRunner is getting close to being finished. These days we’re polishing the code and graphics and have started shopping for musicians to create the music and some sounds for it. I’m hoping to get a screen record of the gameplay and upload it to internet very soon, maybe later tonight. Read more |
Sunday morning29. April, 2012|News|No comments
Got up early today, started working on the website, added a bit of info about the team. Being sunday, there’s little activity on both Skype and other forums I hang round in, so I picked up the storywriting for “Legendary”, a game we’re making with our main game company based here in Norway. Yeah I know, it might be a bit confusing, so I’ll try and stick with Ironthrone game projects and updates in Read more |
The Avengers 3D !!!28. April, 2012|News|No commentsIntended to do it last night, but we went to see The Avengers 3D tonight. Kick ass movie, left me full of Read more |
More website add ons, almost where we want it now28. April, 2012|News|No comments
I’ve been browsing widgets until my eyes hurt this morning, woke up to rain outside so it didn’t make me feel bad to roll out of bed and Read more |
*yawns and stretches*27. April, 2012|News|No comments
So I woke up this morning, switched on the mobile and got a message from the company I work at, saying I could take the day off if I wanted to… Read more |
Game info back up!27. April, 2012|News|No comments
The Games page has been re-added to the new website. It now contains a few of the old game projects and a new game named JungleRunner. “Legendary” has been removed due to Read more |
New website – new possibilities27. April, 2012|News|No comments
When I first got into the idea of developing games for handheld devices, I never knew it would be this difficult to put together a tiny team for developing the games, let alone that it would take 2 years without even having a single finished game playable or published. I can say I have learned from experience that teams made up of people working for free/working for a percentage of the sales profit once launched is a highly unrealiable team.
People might have various reasons for joining non-paid projects/indie game teams, and they find various reasons for quitting also. Or simply disappear, leaving the rest of the team behind with a broken project.
But there’s more good news; chance came and poked me in the chest, I grabbed it and I’m now becoming part owner of a new game development studio based in Norway. I’ll still keep Ironthrone Games as a means to possibly develop tiny game projects along with other programmers, not affiliated with the studio I’m now one of the owners of. I’ll tell you more about this in a future post. |
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